Development of 3D Hologram Learning Media based on Holo-SDK for Multimeter Introduction
Abstract
Through the growth of learning media, the application and development of 3D hologram technology have penetrated several industries, including education. Learning media from several studies have not been able to involve students effectively. This study aims to determine the development, feasibility, practicality, and effectiveness of the Holo-SDK for multimeter introduction learning media in Basic Electronics Engineering. The R&D method used the ADDIE development model (analysis, design, development, implementation, and evaluation) with a descriptive quantitative approach. The research instrument consisted of a questionnaire in the form of a validation and practicality instrument and a test in the form of an effectiveness instrument. The results show that 3D hologram media based on Holo-SDK is feasible, practical, and effective in improving student learning outcomes as indicated by the difference in test scores before and after using the media through the sample t-test and N-Gain test.
Downloads
References
Adhyaksa, F. P., & Santosa, A. B. (2018). Pengembangan Game Education Sebagai Media Pembelajaran Berbasis Adventure 3D Game Pada Mata Pelajaran Elektronika Dasar di SMK Negeri 1 Labang Bangkalan. Jurnal Pendidikan Teknik Elektro, 7(3), 347–355.
Afandi, B. ., Kustiawan, I. ., & Herman, N. D. (2019). Exploration of the Augmented Reality Model in Learning. Journal of Physics: Conference Series, 1375(1).
Agusti, N. M., & Aslam, A. (2022). Efektivitas Media Pembelajaran Aplikasi Wordwall Terhadap Hasil Belajar IPA Siswa Sekolah Dasar. Jurnal Basicedu, 6(4), 5794–5800.
Ahmad, S. A. (2014). Holography in the Nigerian Education System: Readiness for a Redress. International Conf. On Humaanities SSciences and Education.
Bach, B., Sicat, R., Beyer, J., Cordeil, M., & Pfister, H. (2018). The Hologram in My Hand: How Effective is Interactive Exploration of 3D Visualizations in Immersive Tangible Augmented Reality? IEEE Transactions on Visualization and Computer Graphics, 24(1), 457–467.
Undang-undang RI No. 20 Tentang Sistem Pendidikan Nasional, (2003).
Hake, R. R. (1998). Interactive-Engagement Versus Traditional Methods: A Six-Thousand-Student Survey of Mechanics Test Data for Introductory Physics Courses. American Journal of Physics, 66(1), 64–74.
Holo SDK. (2020). Holo SDK.
Hoon, L. N., & Shaharuddin, S. S. (2019). Learning Effectiveness of 3D Hologram Animation on Primary School Learners. Journal of Visual Art and Design, 11(2), 93–104.
Khumaedi, M. (2012). Reliabilitas Instrumen Penelitian Pendidikan. Jurnal Pendidikan Teknik Mesin, 12(1), 25–30.
Kim, M., Lee, J., & Whon, K. (2014). Sparogram: The Spatial Augmented Reality Holographic Display for 3D visualization and Exhibition. IEEE VIS International Workshop on 3DVis (3DVis), 81–86.
Koutromanos, G., Sofos, A., & Avraamidou, L. (2015). The Use Of Augmented Reality Games in Education: A Review Of The Literature. Educational Media International, 52(4), 253–271.
Lee, H. (2013). 3D Holographic Technology and Its Educational Potential. TechTrends, 57(4), 34–39.
Negara, C., & Cabac, V. (2022). Didactic Functions of Digital Means. Acta et Commentationes: Științe Ale Educației, 27(1), 31–44.
Nurfa, N.N., Arifin, A., & Susanti, E. (2022). Pengembangan Media Pembelajaran Learning Management System Berbasis Moodle Sebagai Daya Dukung Pembelajaran Fisika. Jurnal Eksakta Pendidikan, 6(2), 143-151.
Pratama, D. D., & Khumaedi, M. (2021). Penggunaan Media Pembelajaran Audio Visual Sebagai Upaya Meningkatkan Hasil Belajar Siswa Pada Kompetensi Pemberian Ukuran Gambar Teknik. Jurnal Pendidikan Teknik Mesin, 21(1), 1–5.
Pribadi, R. B. A. (2017). Media & Teknologi dalam Pembelajaran Edisi Pertama (pertama). Kencana.
Rahman, F. (2018). Pengembangan Media Pembelajaran Interaktif Penggunaan Multimeter pada Mata Pelajaran Perbaikan Dan Perawatan Peralatan Elektronika Kelas XII Di SMK Ma’arif Salam. Jurnal Elektronik Pendidikan Teknik Elektronika, 7(1), 71–77.
Samudro, G.D., Shodikin, A., & Aini, K.N. (2022). Pengembangan Media Pembelajaran Berbasis Android Menggunakan Ispring Suite 10 Pada Materi Turunan Fungsi Aljabar. Jurnal Eksakta Pendidikan, 6(2), 161-169.
Santoso, S. (2014). Statistik NonParametrik: Konsep dan Aplikasi dengan SPSS (Edisi Revi). Elex Media Komputndo.
Saputro, Y. A., Munoto, Widyantono, M., & Fransisca, Y. (2022). Studi Literatur: Analisis Penerapan Media Pembelajaran Berbasis Aplikasi Phet Terhadap Peningkatan Kompetensi Siswa SMK. Jurnal Pendidikan Teknik Elektro, 11(02), 213–220.
Savinainen, A., & Scott, P. (2002). Using The Force Concept Inventory To Monitor Student Learning And To Plan Teaching. Physics Education, 37(1), 27–53.
Sipka, E. (2016). Primjena 3d Hologram Tehnologije u Obrazovanju (3D Hologram Technology Application in Education). Journal of Enginering Management, 1(1), 38–43.
Sudjana, N., & Rivai, A. (2010). Media Pengajaran. Sinar Baru Algensindo.
Suharto, B. H., & Priyanto, A. (2022). Desain Prototipe Sistem Alat Peraga Pendidikan Hologram 3D Portabel dan Interaktif dengan Kendali Gestur Tangan. Jurnal Buana Informatika, 13(1), 42–53.
Sundayana, R. (2014). Statistika Penelitian Pendidikan. ALFABETA.
Suprapta, B. G. A. G., Adiarta, G. R. A., & Santiyadnya, N. (2018). Pengembangan Media Pembelajaran Multimeter Berbasis CD Interaktif Pada Mata Pelajaran Dasar Listrik dan Elektronika Di SMK Negeri 3 Singaraja. Jurnal Pendidikan Teknik Elektro Undiska, 8(2), 2599–1531.
Tawaqqal, I., Purwanti Ningrum, I., & Yamin, M. (2017). Hologram Holographic Pyramid 3 Dimensi. SemanTIK, 3(1), 181–188.
Turk, H., & Kapucu, M. S. (2021). Innovative Technology Applications in Science Education : Digital Holography To cite this article : Innovative Technology Applications in Science Education : Digital Holography. Journal of Education in Science, Environment and Health, 7(2), 156–170.
Wahid, A. (2018). Pentingnya Media Pembelajaran dalam Meningkatkan Prestasi Belajar. Istiqra, 5(2), 1–11.
Wahono, R. S. (2006). Aspek dan Kriteria Penilaian Media Pembelajaran.
Yulanto, D. M., Iskandar, H., & Anggoro, A. B. (2022). Pengembangan Media Pembelajaran Multimeter Berbasis Video Pada Mata Kuliah Listrik dan Elektronika Dasar. Jurnal Pendidikan Teknik Mesin, 2(22), 7–10.
Copyright (c) 2023 Dewi Patimah, Djuniadi Djuniadi
This work is licensed under a Creative Commons Attribution 4.0 International License.
This work is licensed under a Creative Commons Attribution 4.0 International License.